OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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Core Keeper é uma mistura perfeita entre Terraria e Stardew Valley, e embora nãeste chegue a reinventar o gênero, ainda consegue se destacar dentre os seus similares por trazer uma temática Muito mais única e 1 foco maior na sobrevivência e dificuldade enquanto mistura diversos elementos.

The combat could use some love, as well as the loot that drops from these combat encounters. Armour and weapons should feel more interesting to find, and the balance needs a fair bit of work to not feel jarring.  

At least in my experience, success depends a lot on getting the timing right. You basically want to trigger an enemy to attack without hitting you, then hit them a few times while they are on cooldown, then repeat.

Automate everything, because why not? Inputs and Outputs are not included in the size of constructions. 

Once you feel that you have solid equipment, you're going to want to start hunting for Glurch. Glurch is the first boss; it is a giant slime that is constantly jumping in place. You'll have to explore the area around the Core and listen for a slamming sound.

Salvage and Repair Station: Allows you to repair and reinforce your equipment in exchange for Scrap Parts. It can also be used to break down existing tools, weapons, and armor to get Scrap Parts. It's best to craft a few cheap tools and destroy them so you can repair your good tools.

My main issue with core keeper is that the progression of combat and the player character feels so incredibly shallow that I felt like I had played with the same simplistic combat since the very first minute of the game. There are "skill trees" but they level up very passively, and offer dull upgrades that don't affect how the game is played, but rather serve as slow boosts that reward you for doing the same thing over and over again. A milestone-based progression system in which you perhaps achieve certain feats to unlock these points could've made for a more engaging system, but even that would fall short due to the simplicity of the upgrades being offered.

Two, combat is more challenging than in other games of this genre. Enemies hit very hard, but they do have a windup time before they attack, and a cooldown period afterward. Combat as a solo player is definitely manageable, but you have a smaller margin for error.

Next, craft a watering can and fill it up at the nearest underground lake, and you’ll have crops ready in almost no time at all — everything grew faster than we expected.

The Basic Workbench gives you access to a bunch of important items for setting up your base. Here are the key items you'll need in your first couple of hours:

TL;DR: Core keeper is a game with potential, but with very shallow progression systems that can make it feel repetitive very quickly.

Should you buy a Steam Deck instead of a PS5 Pro? How about instead of a new car you buy a boat?—these things are not the same

How long is Core Keeper? When focusing on the main objectives, Core Keeper is about 26½ Hours in length. If you're a gamer that strives Core Keeper Gameplay to see all aspects of the game, you are likely to spend around 144 Hours to obtain cem% completion.

Boss order and world exploration are theoretically quite flexible, given this is a sandbox game. There is currently only one solid gate to progress: defeating the first 3 bosses. Which separates this guide into two parts.

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